LINC Catalog | Databases | Media Mall | Questions



GAMING IN LIBRARIES , by LTLS Executive Director Jan Ison

In December of 2005 I ventured to a Symposium offered by the Metropolitan Library System about gaming in libraries.  I had been hearing rumblings about this “new” service and I was intrigued about what this service really meant for libraries.  It seemed like a good way to get teens involved in the library.  Teens have always been a challenge for libraries--not the teens themselves, but the “legends” that we have about teens.  So the symposium offered an opportunity for me to get some insight into something I knew little about. 

The first thing that I learned is that I was considered a gamer.  I am a gamer because I play solitaire.  In the context of the symposium, gaming was used in the broadest sense of the word – board games, computer games, hand held games, action games, video games, etc.  Libraries, for example, have had chess clubs for years and think that is perfectly legitimate, but not video games.  At the time I had the impression that many libraries thought there was something sinister about offering this – after all libraries are all about books and reading.  If we offer video games, we take away from our core mission.  If they are gaming, kids are not reading; they are looking at yet another tube and not learning. 

Speakers noted that there was and is a major image problem with games in libraries.  George Needham, Vice-President of Members Services from OCLC, noted that the argument about having games in the library was used in the 1970s about videos in libraries.  What games and gaming provide is just another way of conveying information and another media format.  As librarians and board members we need to be open and desirous to look at all the media formats.  Our users come in all sizes and shapes with all types of information needs.  Another key learning for me is that gaming is what Jenny Levine calls “Cognitive Workouts.”  Games help teach critical thinking skills and we all need that in our complex world.  While we might not like all the variety of games, we also don’t all like the same fiction books.  Some people do not like science fiction and others do; but we as librarians don’t criticize people’s choices.  So we shouldn’t criticize the choices of someone wanting to play a video game rather than read a book.  Both people are learning and experiencing information in their own way. 

During the conference we got an opportunity to try various games.  The most entertaining for me was Dance Dance Revolution (DDR).  It provides an excellent workout and, oh, by the way, you have to think pretty quickly in order to be very good at it.  DDR is music video game.  The game is played on a dance pad with four arrow panels: left, down, up, and right. Players use their feet to press the arrows based on the video screen.  Many libraries have had game nights in the library having both DDR and Guitar Hero as the stars of the program with attendance by many teens that had not been in the library before.  See the article about Danville Public Library’s game night. 

I had two other “ah ha’s” at the conference.  The first is that, like most people, I think that teenagers, especially boys, are the largest group of gamers.  A study by AOL in 2004 found that women over the age of 40 played online word and puzzle games and that they spend less time watching TV because of that.  I said before that I am a gamer.  I play solitaire probably more than I watch TV, or at least I play it to take my mind off of everything--a clearing up and a way to help me unwind.  It is my way of “sitting still” and letting my mind clear-–no worry about the outcome, just a mindless activity.  Others do word puzzles to keep the brain thinking about new words.  One of the most popular puzzles is Sudoko, a logic-based number placement puzzle.  When you think about all the things that are games, it is no wonder that video games and gaming in libraries is so attractive.  The majority of people engage in a gaming activity and the library should be helping those customers as much as it helps those who want to read the latest best seller.

My last “ah ha” was the many connections of the online gaming community, who play MMORPG (Massively Multiplayer Online Role-Playing Games).  This is a type of game that is an online role-playing video game.  When a person is involved in these they interact with many, many players throughout the world.  They help each other with the game; they have their own social network.  It was suggested by OCLC staff who play MMORPG games that the collaboration that happens in these games is one that libraries need to emulate when helping each other with day-to-day issues.  This is also a good model on how to help our customers and let them in on the fun of being a “librarian.”

Even though I now can be classed a gamer, it still seems to be another world.  However, I learned a lot in the symposium and gained new insights into how to serve our customers better.  Look at the other feature articles.  We have one by Barb Nolan, edited by Amanda McKay, about Video gaming at the Danville Public Library; another by Michelle Ralston, PolyTalk Consultant at LTLS; on the views of a gamer; and finally an article by Lori Bell and Kitty Pope about Second Life, a virtual world.

If you want to learn a lot more about Gaming in Libraries, attend the Gaming, Learning, and Libraries Symposium sponsored by ALA TechSource, in collaboration with the Association of College & Research Libraries (ACRL).  It will be held in Chicago at the Chicago Marriott O'Hare Hotel. It will begin at 1:00 p.m. on July 22 and end at 1:00 p.m. on July 24.  Also check out the Library Technology Reports, September/October 2006, which is devoted to gaming.  It is entitled “Gaming and Libraries Intersection of Services” and authored and edited by Jenny Levine.




Quick Connections

Connections

LINC Update

Reports

Presentations


What games and gaming provide is just another way of conveying information and another media format.

--George Needham, OCLC


©2005 Lincoln Trail Libraries System
1704 W. Interstate Dr. Champaign IL 61822
p.217.352.0047 | f.217.352.7153 | email
Search This Site





Return to Home Page